Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
29798
?
14405
?
35309
?
22575
?
31285
?
23981
?
14373
?
26534
?
20839
?
18224
Total damage to objectives
20651
42921
11789
5359
1280
4265
9548
1244
2414
933
Total damage to buildings
15067
1385
8477
5359
1280
2415
255
1244
2414
933
Total damage shielded
0
0
0
0
0
0
0
0
0
521
Total heals on teammates
0
0
0
0
0
0
4549
0
0
0

Abilities usage

in numbers

Timewinder (Q)

100xpressed

Parallel Convergence (W)

43xpressed

Phase Dive (E)

87xpressed

Chronobreak (R)

5xpressed

?

Ekko

Summoner spell

Most popular spells
?
?
49.4% WR(12460 Matches)
?
?
50.3% WR(3790 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
49.70% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Ekko
?
Kindred
3.00KDA0.75
0.27%Kill Participation0.31%
16Vision Score13
14,405Damage Dealt14,373
48Max CS Advantage8
4CS in First 10 Minutes0

Minions have varying gold values depending on their type, and the CS gap results in an approximate 77 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
2Max Level Lead1
Blue54,129G
Difference+8,121G
Red46,008G
?
11,187G
?
10,372G
?
11,277G
?
10,171G
?
11,122G
1,825G
2,455G
2,184G
1,553G
3,210G
9,362G
?
7,917G
?
9,093G
?
11,724G
?
7,912G
?